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Автор: Gunter Wallner (Editor)
Издательство: Auerbach Publications
Год: 2019
Формат: True PDF
Страниц: 318
Размер: 27.4 Mb
Язык: English
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels.