LitMy.ru - литература в один клик

  • Добавил: literator
  • Дата: 20-11-2020, 15:54
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Основы фундаментальной теории искусственного интеллекта. В 20-и кн. Книги 1-10Название: Основы фундаментальной теории искусственного интеллекта. В 20-и кн. Книги 1-10
Автор: Кононюк А.Е.
Издательство: Освіта України
Год: 2017-2018
Количество книг: 15
Страниц: 9143
Язык: русский
Формат: pdf
Размер: 100.2 MB

Многотомная работа посвящена систематическому изложению общих формализмов, математических моделей и алгоритмических методов, которые могут быть исспользуемы при моделировании и исследованиях математических моделей объектов искусственного интеллекта. Развиваются представления и методы решения, основанные на теориях эвристического поиска и автоматическом доказательстве теорем, а также процедуральные методы, базирующиеся на классе проблемно-ориентированных языков, сочетающих свойства языков программирования и автоматических решателей задач отображения искусственного интеллекта различными математическими средствами. В работе излагаются основы теории отображения искусственного интеллекта такими математическими средствами как: множества, отношения, поверхности, пространства, алгебраические системы, матрицы, графы, математическая логика и др.
  • Добавил: literator
  • Дата: 20-11-2020, 12:03
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How to make a flick game for AndroidНазвание: How to make a flick game for Android
Автор: Norio Yamamoto
Издательство: Amazon.com Services LLC
Год: 2020
Язык: английский
Формат: pdf, epub
Размер: 24.3 MB

This book contains a complete sample of flick games for Android. You can create your own game by customizing it based on the sample. The Android application created by the method of this document is published on Google Play: Very Simple 2048 Game.
  • Добавил: Maurix
  • Дата: 20-11-2020, 08:05
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Название: Introducing Spring Framework: A Primer
Автор: Felipe Gutierrez
Издательство: Apress
Год: 2014
Формат: PDF, CODE
Страниц: 352
Размер: 11,1 Mb
Язык: English

Introducing Spring Framework is your hands-on guide to learning to build applications using the Spring Framework. The book uses a simple My Documents application that you will develop incrementally over the course of the book and covers:
• How to programmatically configure the Spring container and beans
• How to use annotations for dependency injection
• How to use collections and custom types
• How to customize and configure bean properties and bean lifecycle interfaces
  • Добавил: Maurix
  • Дата: 19-11-2020, 18:17
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Название: Getting Started with Containers in Google Cloud Platform
Автор: Ifrah, Shimon
Издательство: Apress
Год: 2021
Формат: PDF, EPUB
Страниц: 306
Размер: 35,9 Mb
Язык: English

Deploy, manage, and secure containers and containerized applications on Google Cloud Platform (GCP). This book covers each container service in GCP from the ground up and teaches you how to deploy and manage your containers on each service.
  • Добавил: Maurix
  • Дата: 19-11-2020, 17:03
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Название: XcalableMP PGAS Programming Language: From Programming Model to Applications
Автор: Sato, Mitsuhisa
Издательство: Springer
Год: 2020
Формат: PDF
Страниц: 271
Размер: 12 Mb
Язык: English

XcalableMP is a directive-based parallel programming language based on Fortran and C, supporting a Partitioned Global Address Space (PGAS) model for distributed memory parallel systems. This open access book presents XcalableMP language from its programming model and basic concept to the experience and performance of applications described in XcalableMP.
  • Добавил: literator
  • Дата: 19-11-2020, 15:14
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Classic Game Design: From Pong to Pac-Man with Unity, 2nd EditionНазвание: Classic Game Design: From Pong to Pac-Man with Unity, 2nd Edition
Автор: Franz Lanzinger
Издательство: Mercury Learning & Information
Год: 2019
Страниц: 304
Язык: английский
Формат: pdf (true)
Размер: 31.5 MB

You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the '70s and '80s.
  • Добавил: literator
  • Дата: 19-11-2020, 13:43
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Master Python to Become an Expert: 2 in 1Название: Master Python to Become an Expert: 2 in 1
Автор: Basil Steele
Издательство: Amazon.com Services LLC
Год: 2020
Страниц: 366
Язык: английский
Формат: pdf, epub
Размер: 23.0 MB

This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of data science for using computation to model and interpret data.
  • Добавил: literator
  • Дата: 19-11-2020, 12:44
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Programming iOS 14: Dive Deep into Views, View Controllers, and Frameworks, Eleventh Edition (Full)Название: Programming iOS 14: Dive Deep into Views, View Controllers, and Frameworks, Eleventh Edition
Автор: Matt Neuburg
Издательство: O’Reilly Media, Inc.
Год: 2020
Страниц: 1259
Язык: английский
Формат: pdf (true), epub
Размер: 13.2 MB, 10.1 MB

If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.
  • Добавил: Maurix
  • Дата: 19-11-2020, 09:50
  • Комментариев: 0
Название: Algorithmic Thinking: A Problem-Based Introduction (Final Release)
Автор: Daniel Zingaro
Издательство: No Starch Press
Год: 2021
Формат: PDF, EPUB
Страниц: 410
Размер: 26 Mb
Язык: English

A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer.
Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems.
  • Добавил: Maurix
  • Дата: 19-11-2020, 03:20
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Название: TensorFlow 2 Pocket Reference
Автор: KC Tung
Издательство: O’Reilly Media
Год: 2020
Формат: EPUB
Страниц: 73
Размер: 10 Mb
Язык: English

This easy-to-use reference for Tensorflow 2 pattern designs in Python will help you make informed decisions for various use cases. Author KC Tung addresses common topics and tasks in enterprise data science and machine learning practices rather than focusing on TensorFlow itself.