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Название: Building a 2D Game Physics Engine: Using HTML5 and javascript
Автор: Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
Издательство: Apress
Год: 2017
Страниц: 116
Формат: PDF
Размер: 10 Mb
Язык: English
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and javascript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.