LitMy.ru - литература в один клик

  • Добавил: bhaer
  • Дата: 30-09-2017, 19:23
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Название: Apache Cordova 4 Programming
Автор: John M. Wargo
Издательство: Addison-Wesley Professional
Год: 2015
Страниц: 560
Формат: EPUB, AZW3
Размер: 50 Mb
Язык: English

Using Apache Cordova 4, you can leverage native technologies and web standards to quickly build cross-platform apps for most mobile devices. You can deliver a high-end user experience where it matters, while radically simplifying code maintenance and reuse. Apache Cordova 4 Programming is the most concise, accessible introduction to this remarkable technology.
  • Добавил: bhaer
  • Дата: 30-09-2017, 19:13
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Название: Introduction to Game Physics with Box2D
Автор: Ian Parberry
Издательство: CRC
Год: 2017
Страниц: 275
Формат: True PDF
Размер: 10 Mb
Язык: English

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.
  • Добавил: bhaer
  • Дата: 30-09-2017, 18:33
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Название: Game Programming for Artists
Автор: Jarryd Huntley, Hanna Brady
Издательство: CRC
Год: 2017
Страниц: 172
Формат: True PDF
Размер: 12 Mb
Язык: English

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
  • Добавил: bhaer
  • Дата: 30-09-2017, 10:00
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Название: Practical C++ Design: From Programming to Architecture
Автор: Adam B. Singer
Издательство: Apress
Год: 2017
Страниц: 246
Формат: PDF, EPUB
Размер: 10 Mb
Язык: English

Go from competent C++ developer to skilled designer or architect using this book as your C++ design master class. This title will guide you through the design and implementation of a fun, engaging case study. Starting with a quick exploration of the requirements for building the application, you'll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project’s requirements.
  • Добавил: bhaer
  • Дата: 30-09-2017, 00:20
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Название: Introducing Erlang: Getting Started in Functional Programming, 2nd Edition
Автор: Simon St. Laurent
Издательство: O'Reilly Media
Год: 2017
Страниц: 200
Формат: True PDF, EPUB, MOBI, AZW3
Размер: 10 Mb
Язык: English

If you’re new to Erlang, its functional style can seem difficult, but with help from this hands-on introduction, you’ll scale the learning curve and discover how enjoyable, powerful, and fun this language can be.
In this updated second edition, author Simon St. Laurent shows you how to write simple Erlang programs by teaching you one basic skill at a time. You’ll learn about pattern matching, recursion, message passing, process-oriented programming, and establishing pathways for data rather than telling it where to go. By the end of your journey, you’ll understand why Erlang is ideal for concurrency and resilience.
  • Добавил: LitMy
  • Дата: 29-09-2017, 19:26
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Название: Verified Software. Theories, Tools, and Experiments: 8th International Conference, VSTTE 2016
Автор: Sandrine Blazy and Marsha Chechik
Издательство: Springer
Год: 2016
Формат: EPUB
Размер: 10 Мб
Язык: английский / English

This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Verified Software: Theories, Tools and Experiments, VSTTE 2016, held in July 2016 in Toronto, ON, Canada.
The 8 full papers together with 4 short papers and 5 invited papers presented were carefully revised and selected 21 submissions. The goal of the VSTTE conference is to advance the state of the art through the interaction of theory development, tool evolution, and experimental validation.
  • Добавил: daromir
  • Дата: 29-09-2017, 19:19
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Автор: Daniel Silber
Название: Pixel Art for Game Developers
Издательство: A K Peters/CRC Press
Год: 2015
ISBN: 1482252309
Язык: English
Формат: pdf
Размер: 43,4 mb
Страниц: 256

Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources.
  • Добавил: bhaer
  • Дата: 29-09-2017, 18:32
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Название: DITA for Print: A DITA Open Toolkit Workbook, 2nd Edition
Автор: Leigh W White
Издательство: XML Press
Год: 2017
Страниц: 526
Формат: True PDF
Размер: 10 Mb
Язык: English

As DITA has become more and more popular, demand has increased for tools that can provide high quality PDFs from DITA content. The DITA Open Toolkit provides a basic PDF capability, but nearly any real-world application will require customization.
  • Добавил: bhaer
  • Дата: 29-09-2017, 18:04
  • Комментариев: 0

Название: Computer Forensics: Cybercriminals, Laws, and Evidence, 2nd Edition
Автор: Marie-Helen Maras
Издательство: Jones & Bartlett Learning
Год: 2014
Страниц: 408
Формат: True PDF
Размер: 10 Mb
Язык: English

An Updated Edition of the Definitive Computer Forensics Text Updated to include the most current events and information on cyberterrorism, the second edition of Computer Forensics: Cybercriminals, Laws, and Evidence continues to balance technicality and legal analysis as it enters into the world of cybercrime by exploring what it is, how it is investigated, and the regulatory laws around the collection and use of electronic evidence.

Название: Большие данные: принципы и практика построения масштабируемых систем обработки данных в реальном времени
Автор: Натан Марц, Джеймс Уоррен
Издательство: Вильямс
Год: 2016
Страниц: 356
Формат: djvu
Размер: 14 mb

В этой книге представлены теоретические основы организации систем больших данных и поясняется, каким образом они воплощаются на практике. В ней рассматривается лямбда-архитектура, предназначенная для построения подобных систем, и на примере конкретного веб-приложения поясняются особенности реализации всех уровней этой архитектуры с помощью инструментальных средств вроде Hadoop, Cassandra и Storm. Для чтения этой книги не требуется предварительное знакомство с особенностями анализа крупномасштабных данных или баз данных типа NoSQL, хотя полезно знать о традиционных базах данных.