LitMy.ru - литература в один клик

  • Добавил: Ice Zero
  • Дата: 25-12-2018, 13:59
  • Комментариев: 0
Название: Beginning Android Tablet Programming: Starting with Android Honeycomb for Tablets
Автор: Robbie Matthews
Издательство: Apress
Год: 2011
Формат: PDF
Страниц: 292
Для сайта: litmy.ru
Размер: 4 Mb
Язык: English

Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works?and then you'll learn how to write your first Android tablet application from scratch!Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future.
  • Добавил: Ice Zero
  • Дата: 25-12-2018, 13:40
  • Комментариев: 0
Название: Beginning Android Games
Автор: Mario Zechner
Издательство: Apress
Год: 2011
Формат: PDF
Страниц: 688
Для сайта: litmy.ru
Размер: 45 Mb
Язык: English

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.
  • Добавил: natavip
  • Дата: 25-12-2018, 13:30
  • Комментариев: 1

Название: Стек, или путешествие туда и обратно
Автор: Алексей Вторников
Издательство: ДМК Пресс
Год: 2017
Формат: pdf
Размер: 17,4 Мб
Качество: Хорошее
Язык: Русский

Книга посвящена простой и удивительно элегантной структуре данных – стеку. Описаны скобочные структуры, подпрограммы (в том числе рекурсивные), передача параметров, разбор и вычисление выражений, распознавание последовательностей символов. Также рассмотрено описание устройства и реализация простой, но достаточно мощной стековой машины; приведены многочисленные примеры программ, а также список задач, в том числе нетривиальных. На сайте издательства dmkpress.com содержатся дополнительные материалы, среди которых исходные коды простого транслятора стековой машины (на языке Java).
Издание предназначено прежде всего пытливым старшеклассникам, студентам вузов, а также тем, для кого программирование – хобби.
  • Добавил: LitMy
  • Дата: 25-12-2018, 08:21
  • Комментариев: 0
Название: Основы информатики и вычислительной техники
Автор: Кушниренко А. Г., Лебедев Г. В., Сворень Р. А.
Издательство: Просвещение
Год: 1990
Формат: pdf
Страниц: 246
Размер: 56.4 Мб
Язык: русский

Информатика изучает методы представления, накопления, передачи и обработки информации с помощью электронно-вычислительных машин (ЭВМ). Что же такое информация, что такое ЭВМ и как ЭВМ обрабатывает информацию? - обо всем этом читайте в этой книге.
  • Добавил: harun54
  • Дата: 24-12-2018, 22:45
  • Комментариев: 0
Название: Creating Maintainable APIs
Автор: Ervin Varga
Издательство: Apress
Год: 2016
Формат: PDF
Размер: 13 Мб
Язык: английский / English

Build straightforward and maintainable APIs to create services that are usable and maintainable. Although this book focuses on distributed services, it also emphasizes how the core principles apply even to pure OOD and OOP constructs. The overall context of Creating Maintainable APIs is to classify the topics into four main areas: classes and interfaces, HTTP REST APIs, messaging APIs, and message payloads (XML, JSON and JSON API as well as Apache Avro).
  • Добавил: harun54
  • Дата: 24-12-2018, 22:32
  • Комментариев: 0
Название: Beginning Python Games Development
Автор: Will McGugan and Harrison Kinsley
Издательство: Apress
Год: 2015
Формат: PDF, EPUB
Размер: 25 Мб
Язык: английский / English

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.
  • Добавил: harun54
  • Дата: 24-12-2018, 22:15
  • Комментариев: 0
Название: Docker in Action
Автор: Jeff Nickoloff
Издательство: Manning Publications
Год: 2016
Формат: PDF, EPUB, MOBI
Размер: 13 Мб
Язык: английский / English

Docker in Action teaches readers how to create, deploy, and manage applications hosted in Docker containers. After starting with a clear explanation of the Docker model, you will learn how to package applications in containers, including techniques for testing and distributing applications. You will also learn how to run programs securely and how to manage shared resources. Using carefully designed examples, the book teaches you how to orchestrate containers and applications from installation to removal. Along the way, you'll discover techniques for using Docker on systems ranging from dev-and-test machines to full-scale cloud deployments.
  • Добавил: literator
  • Дата: 24-12-2018, 21:06
  • Комментариев: 0
Название: Game A.I. Made Easy: Designing Agents: With Examples in C# for Unity3D
Автор: Darwin Yu
Издательство: Infinity62 Technology Group, Inc.
ASIN: B07M5S1K6R
Год: 2018
Страниц: 192
Язык: английский
Формат: azw3, epub
Размер: 10.16 MB

This book seeks to empower complete beginners or those with limited technical experience to design interesting A.I.characters for their games that can compete in the ever-growing market today. This book is intended to be an easy-read and easy to digest for those with a light technical background. This book aims to provide you with easy-to-understand explanations for A.I. concepts, inspiration for character design, and blueprints for designing interesting virtual agents-blueprints that we hope our readers will frequently will refer back to during their game development careers. This book contains very little source code, as we do not wish to restrict our designs to a single system or programming language. Further, many game development tools available today do not require the developer to write a single line of code.
  • Добавил: bhaer
  • Дата: 24-12-2018, 19:36
  • Комментариев: 0

Название: Fundamentals of Machine Learning for Predictive Data Analytics: Algorithms, Worked Examples, and Case Studies
Автор: John D. Kelleher, Brian Mac Namee, Aoife D'Arcy
Издательство: The MIT Press
Год: 2015
Страниц: 624
Формат: PDF, EPUB, AZW3
Размер: 30 Mb
Язык: English

Machine learning is often used to build predictive models by extracting patterns from large datasets. These models are used in predictive data analytics applications including price prediction, risk assessment, predicting customer behavior, and document classification. This introductory textbook offers a detailed and focused treatment of the most important machine learning approaches used in predictive data analytics, covering both theoretical concepts and practical applications.
  • Добавил: bhaer
  • Дата: 24-12-2018, 12:38
  • Комментариев: 0

Название: Python Passive Network Mapping: P2NMAP
Автор: Chet Hosmer
Издательство: Syngress
Год: 2015
Страниц: 162
Формат: PDF
Размер: 36 Mb
Язык: English

Python Passive Network Mapping: P2NMAP is the first book to reveal a revolutionary and open source method for exposing nefarious network activity.
The "Heartbleed" vulnerability has revealed significant weaknesses within enterprise environments related to the lack of a definitive mapping of network assets. In Python Passive Network Mapping, Chet Hosmer shows you how to effectively and definitively passively map networks. Active or probing methods to network mapping have traditionally been used, but they have many drawbacks - they can disrupt operations, crash systems, and - most importantly - miss critical nefarious activity.