Название: Artificial Intelligence: 16th Russian Conference, RCAI 2018, Moscow, Russia, September 24-27, 2018, Proceedings Автор: Sergei O. Kuznetsov, Gennady S. Osipov Издательство: Springer Серия: Communications in Computer and Information Science ISBN: 3030006166 Год: 2018 Страниц: 304 Язык: английский Формат: pdf (true) Размер: 27.5 MB
This book constitutes the proceedings of the 16th Russian Conference on Artificial Intelligence, RCAI 2018, Moscow, Russia, in September 2018. The 22 full papers presented along with 4 short papers in this volume were carefully reviewed and selected from 75 submissions. The conference deals with a wide range of topics, including data mining and knowledge discovery, text mining, reasoning, decision making, natural language processing, vision, intelligent robotics, multi-agent systems, machine learning, ontology engineering.
Название: Matlab Symbolic Math Toolbox User’s Guide Автор: MathWorks Издательство: The MathWorks, Inc Год: 2018 Страниц: 2164 Язык: английский Формат: pdf (true) Размер: 12.0 MB
Symbolic Math Toolbox provides functions for solving, plotting, and manipulating symbolic math equations. You can create, run, and share symbolic math code using the MATLAB Live Editor. The toolbox provides functions in common mathematical areas such as calculus, linear algebra, algebraic and ordinary differential equations, equation simplification, and equation manipulation.
Название: Artificial intelligence: Problems and their solutions Автор: Danny Kopec, Shweta Shetty Издательство: Mercury Learning & Information ISBN: 193854983X Год: 2014 Страниц: 300 Язык: английский Формат: epub, pdf (conv) Размер: 10.7 MB
The goal of this book is to collect, classify, and study human and machine solutions to some classic problems that have frequently been posed in mathematics, computer science, and artificial intelligence (AI). Overall, we classify and view these problems as AI problems because of their particular characteristics: they are nontrivial, at least for humans; they involve logic; they may involve search and memory; solutions to these problems involve certain techniques, such as deduction, inference, solving subproblems, and pattern recognition, which are applicable and extendable to other problems; they are by and large well-known and have survived the test of time; some of these problems have been used as a testbed for AI problem-solving techniques—for example, The 15 Puzzle, Mastermind, The Knight’s Tour Problem, The Red Donkey Puzzle, and Cryptarithms; and they are amenable for studying human problem-solving activity. The long-term, higher goal of our work is the development of a theory for problem solving.
Название: C# Programming: From Problem Analysis to Program Design, Third Edition Автор: Barbara Doyle Издательство: Course Technology, Cengage Learning Год: 2011 Формат: PDF Для сайта:litmy.ru Страниц: 1029 Размер: 55,6 МБ Язык: English
C# Programming: From Problem Analysis to Program Design has been thoroughly revised for Visual Studio 2010. As in previous editions of the text Doyle introduces a variety of basic programming concepts, from data types and expressions to arrays and collections - all using C# as the programming language. Every chapter begins with an identification of objectives and ends with a case study solidifying concepts presented in the chapter.
Название: Shaders for Game Programmers and Artists Автор: Sebastien St-Laurent Издательство: Thomson Course Technology Год: 2004 Формат: PDF Для сайта:litmy.ru Страниц: 513 Размер: 10,75 МБ Язык: English
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.
Название: Building Maintainable Software, Java Edition Автор: Joost Visser, Sylvan Rigal, Rob van der Leek, Pascal van Eck, Gijs Wijnholds Издательство: O'Reilly Media Год: 2016 Формат: PDF, EPUB Размер: 28 Мб Язык: английский / English
Have you ever felt frustrated working with someone else’s code? Difficult-to-maintain source code is a big problem in software development today, leading to costly delays and defects. Be part of the solution. With this practical book, you’ll learn 10 easy-to-follow guidelines for delivering Java software that’s easy to maintain and adapt. These guidelines have been derived from analyzing hundreds of real-world systems.
Название: Beginning C for Arduino, 2nd Edition Автор: Jack Purdum Издательство: Apress Год: 2015 Формат: PDF Размер: 13 Мб Язык: английский
Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers.
Название: Handbook of Research on Serious Games for Educational Applications Автор: Robert Zheng Издательство: IGI Global Год: 2016 Формат: PDF Размер: 14 Мб Язык: английский / English
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Название: Finite Element Computations in Mechanics with R: A Problem-Centered Programming Approach Автор: Khameel Bayo Mustapha Издательство: CRC Press Год: 2018 Формат: PDF Размер: 11 Мб Язык: английский / English
Finite Element Computations in Mechanics with R: A Problem-Centred Programming Approach provides introductory coverage of the finite element method (FEM) with the R programming language, emphasizing links between theory and implementation of FEM for problems in engineering mechanics. Useful for students, practicing engineers, and researchers, the text presents the R programming as a convenient easy-to-learn tool for analyzing models of mechanical systems, with finite element routines for structural, thermal, and dynamic analyses of mechanical systems, and also visualization of the results. Full-color graphics are used throughout the text.
Название: Microsoft OneNote Step by Step Автор: Curtis Frye Издательство: Microsoft Press Год: 2016 Формат: EPUB, PDF Размер: 37 Мб Язык: английский / English
The quick way to learn Microsoft OneNote! This is learning made easy. Get productive fast with OneNote and jump in wherever you need answers. Brisk lessons and colorful screenshots show you exactly what to do, step by step–and practice files help you build your skills.