Название: Mastering Technical Art in Unreal Engine: Materials and VFX Автор: Greg Penninck, Stuart Butler Издательство: CRC Press Год: 2025 Страниц: 251 Язык: английский Формат: pdf (true) Размер: 56.6 MB
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting edge game materials and VFX.
As suggested earlier when discussing software, understanding scripting and high-level programming languages can be benefcial for technical artists. You might not always be expected to program in languages such as C++, but the utilization of scripting languages such as Lua, Python, Java or Blueprint is more common. The more you know, the further you can liaise between Art and Programming teams. This can be demonstrated by showing an ability to develop small tools or scripts. Demonstrating any example utilities that help to speed up production or solve problems is a fantastic skill. These could be an in‑engine tool or in a tool for a Digital Content Creation package (DCC). Remember to show the problem/challenge that the tool solves, explain how it does so and then evidence how the tool has been built with the end user in mind.
This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.
Скачать Mastering Technical Art in Unreal Engine: Materials and VFX
Внимание
Уважаемый посетитель, Вы зашли на сайт как незарегистрированный пользователь.
Мы рекомендуем Вам зарегистрироваться либо войти на сайт под своим именем.