Unity Development Cookbook: Real-Time Solutions from Game Development to AI, 2nd Edition (Final)
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- Дата: 9-11-2023, 12:12
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Автор: Paris Buttfield-Addison, Jon Manning, Tim Nugent
Издательство: O’Reilly Media, Inc.
Год: 2023
Страниц: 433
Язык: английский
Формат: True PDF, True EPUB (Retail Copy)
Размер: 39.6 MB, 16.4 MB
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation.
With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network.
In this book, we’ve assembled a selection of recipes to solve common problems that we’ve found ourselves solving over and over as we build using Unity. This book won’t cover every single tiny thing you want to know about Unity, but it hopefully covers the majority of things you’d be doing day-to-day in video game development. The second edition of the book adds a bunch of new material, based on changes Unity has adopted over the years since the last book, plus updates to everything that’s changed. Unity doesn’t move incredibly fast, but it’s important to stay on top of things. These recipes are about things we wish we had someone to ask about back when we were first using Unity.
This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible.
You'll find solutions for:
• 2D and 3D graphics
• Math, physics, and character control
• Animation and movement
• Behavior and AI
• Sound and music
• Narrative and dialogue
• Input and gameplay
• Scripting and user interface
• Simulation and synthetic data creation
• Networking and accessing web content
• Analytics and telemetry
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