Unity Networking Fundamentals: Creating Multiplayer Games with Unity
- Добавил: literator
- Дата: 13-11-2021, 19:29
- Комментариев: 0
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Автор: Sloan Kelly, Khagendra Kumar
Издательство: Apress
Год: 2022
Страниц: 276
Язык: английский
Формат: pdf (true), epub
Размер: 10.2 MB
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn:
Know the difference between TCP and UDP, and the pros and cons of these protocols
Create client-server multiplayer games in Unity using C#
Receive and process data from a remote server using RESTful APIs
Understand latency and how to mitigate its impact
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