Название: Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch Автор: Abhishek Kumar Издательство: Apress Год: 2022 Страниц: 389 Язык: английский Формат: pdf (true) Размер: 24.6 MB
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.
Visual effects play a vital role in every aspect of the entertainment industry. They have extended their purview into e-learning and are an emerging technology in the field of digital education. Creative visual effects design saves designers, manufacturers, and customers time, money, and effort. This book dives into the nuances of visual effects design, from planning to execution. Visual effects give viewers an immersive experience by creating realistic CGI (Computer-Generated Imagery) effects.
Autodesk Maya, commonly known as Maya, is commonly used application to generate 3D assets to be used in films, television series, games, and architecture. Following a sequence of possessions, Maya was finally acquired by Autodesk in 2005. The virtual workspace of Maya, commonly referred to as a scene, is the three-dimensional representation of the virtual world where the user builds their models and edits and textures them along with the lighting integrated rendering system for the final visual representation. The workflow of Maya follows the node graph architecture, where each node has its particular properties and customizations.
What You Will Learn: Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya
Who This Book Is For: Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
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