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Название:Beginner’s Guide to Create Models With CINEMA 4D R18 Studio
Издательство: Rising Polygon
Автор: Ravi Conor (Author), Elizabeth VT (Author)
Год:2017
Количество страниц:179
Язык: English
Формат:+epub
Размер:35 Mb

The Beginner’s Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.

What you need?

To complete the examples and hands-on exercises in this book, you need R18 Studio version of CINEMA 4D.

What are the main features of the book?

The book is written using CINEMA 4D R18 Studio in an easy to understand language.
Polygon and Spline modeling techniques covered.
All deformers explained.
17 Hands-on exercises and 13 practical tests to hone your skills.
Detailed coverage of tools and features.
Additional tips, guidance, and advice is provided.
Important terms are in bold face so that you never miss them.
Support for technical aspect of the book.
CINEMA 4D files and textures used are available for download from the accompanying website.
Bonus hands-on exercises.
You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources.
How This Book Is Structured?

This book is divided into following units:

Unit CI1: Introducing CINEMA 4D R18 Studio

Navigating the workspace
Customizing the interface
Understanding UI components
Setting preferences for CINEMA 4D
Understanding layouts
Moving, rotating, and scaling objects
Managers, and Browsers
Getting help
Unit CI2: Tools of the Trade

Creating guides in the editor view
Interactively placing lights and adjusting their attributes in the scene
Measuring angles and distances
Working with Workplanes
Arranging, duplicating, and randomizing objects
Correcting lens distortions
Creating virtual walkthroughs
Unit CM1: Spline Modeling

Splines tools and modeling techniques
Generator command group
Unit CM2: Polygon Modeling

Polygons components
Polygon modeling techniques
Selection tools
Polygons structure tools
Splines structure tools
Modeling Objects
Deformers
Unit CBM: Bonus Hands-on Exercises



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