Human-Computer Interaction takes into account the development of human-computer interaction methods. It includes the development and preliminary investigation of a semiautonomous socially assistive robot and ergonomic design of human-CNC machine interface. This book also discusses about real-world applications of HCI techniques, non-intrusive physiological monitoring for affective sensing of computer users, modeling human-computer interaction in smart spaces: existing and emerging techniques, structured light illumination methods for continuous motion hand and face-computer interaction, a method for designing physical user interfaces for intelligent production environments and the role of head-up display in computer-assisted instruction. The goal of this edition is to cover different aspects of the human-computer interaction (both theoretical and practical).
Section 1 focuses on development and design of HCI methods, describing the influence of a virtual agent’s (non)cooperative behavior on user’s cooperation behavior in the prisoners’ dilemma, development of a human-computer interface system using EOG, development and preliminary investigation of a semiautonomous socially assistive robot, ergonomic design of human-CNC machine interface.
Section 2 focuses on real-world applications of HCI techniques, describing non-intrusive physiological monitoring for affective sensing of computer users, modeling human-computer interaction in smart spaces, application prospects of the augmented reality technology, miniaturized human 3D motion input.
Section 3 focuses on data entry and physical interaction systems, describing structured light illumination methods for continuous motion hand, method for designing physical user interfaces for intelligent production environments, new PC-based text entry system based on EOG coding, head-mounted displays in ultrasound scanning.
Section 4 focuses on assistive and cognitive role of the HCI techniques, describing improved human-computer interaction by developing culture-sensitive applications role of head-up display in computer-assisted instruction, reactions in the form of facial expressions during human-computer interaction, the gap between users’ and designers’ mental models.
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