Programming for Game Design: A Hands-On Guide with Godot
- Добавил: literator
- Дата: 14-02-2024, 00:24
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![](/uploads/posts/2024-02/thumbs/1707859474_programming-for-game-design.jpg)
Автор: Wallace Wang, Tonnetta Walcott
Издательство: Apress
Год: 2024
Страниц: 507
Язык: английский
Формат: pdf (true), epub
Размер: 16.4 MB
Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.
You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.
By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.
While there are plenty of game engines students can use, the Godot game engine is unique for several reasons. First, the Godot game engine runs on the three major operating systems for personal computers: Windows, macOS, and Linux. That means the Godot game engine is accessible to the greatest number of students than most other game engines.
Second, the Godot game engine is open source and completely free. There are no licensing fees or restrictions for anyone to use the Godot game engine. This makes Godot available to everyone.
Third, and most importantly, the Godot game engine is far smaller than most of the major game engines on the market today. The Godot game engine can run just fine on older and slower computers with minimal storage that cannot run many other game engines. This makes the Godot game engine especially suitable for most people who do not have access to the latest, fastest, or most expensive computers on the market that most other game engines require before you can use them. Godot also excels in building 2D platforms and has recently been updated to also support 3D games.
Because the Godot game engine is free, runs on all the major platforms (Windows, macOS, and Linux), and runs on older, slower computers, the Godot game engine offers a perfect introduction to both programming and video game development.
You won’t learn how to develop the next massively multiplayer AAA game title from this book, but you will learn programming principles and basics in a fun and engaging manner. Although Godot uses its own proprietary programming language called GDScript, it’s based on Python and C. That means learning GDScript will prepare students to learn other programming languages in the future.
What You Will Learn:
Understand the basics of programming by creating simple video game elements in the Godot game engine.
Explore variables and data structures to actively store and modify information about video game objects.
Gain a deeper understanding of user interface design.
Master simplified programming languages like GDScript.
Who This Book Is For:
Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.
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