Computer Graphics (2024)
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- Дата: 7-12-2025, 21:40
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Автор: Hamza Zubair
Издательство: Toronto Academic Press
Год: 2024
Страниц: 219
Язык: английский
Формат: pdf (true)
Размер: 39.7 MB
This book introduces readers to the world of digital art and design. It explores the principles, techniques, and tools used to create images and animations on a computer. The book covers topics such as 2D and 3D graphics, rendering, shading, and lighting. It is an essential resource for students, artists, and designers looking to expand their knowledge and skills in the field of computer graphics. With the growing demand for digital media, this book is a valuable asset for anyone interested in creating visually stunning graphics and animations.
Computer graphics describe any use of computers to create and manipulate images. Computer graphics is a fascinating field that has revolutionized the way humans interact with technology and consume visual media. From video games and animated movies to scientific visualizations and industrial design, computer graphics plays a critical role in creating and communicating complex information in a compelling way.
The discussion of the books starts with the fundamentals of computer graphics, followed by the principles of modeling used in creating computer graphics. Also, the transformation matrices and the techniques of ray tracing and path tracing used in computer graphics are described in detail in this book. The fundamental concept of standard approximation and representation in computer graphics are also explained in detail. The color theory, different color models, and techniques for color correction and color grading that skilled professionals must be aware of are described in the book. Different phases involved in the process of animation sequence design and different operational procedures for computer animation are discussed in detail. Lastly, the importance of computer graphics in making video games is described in detail at the end of this book.
This book comprises of eight-chapters; the first chapter discusses the fundamentals of computer graphics with emphasis on the brief history, major application areas, and basic divisions of computer graphics. The second chapter deals with the principles of modeling along with the idea of aliasing and antialiasing about geometric modeling. The third chapter is about the transformation matrices, which include the description of two-dimensional and three-dimensional linear transformations along with the foundation of transformation matrix inverses. The fourth chapter discusses two techniques, ray tracing, and path tracing, used in computer graphics to create realistic lighting and shading effects in virtual scenes.
The fifth chapter describes the basic idea behind standard approximation and representation of computer graphics, along with the phenomenon of translucency and blending. The sixth chapter deals with color theory, different color models, different blending techniques, and techniques for color correction and color grading in order to create realistic computer graphics. The seventh chapter is about computer animations that describe the different phases involved in the process of animation sequence design, an overview of the raster animation process and operational processes for computer graphics, and the eighth chapter is about the significance of computer graphics in making realistic video games and game worlds along with the challenges encountered in making game worlds.
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